7 Geometry
(Relevant Section of the Textbook: 13.3 Arc Length and Curvature)
7.1 Arc Length
Definition 7.1 (Infinitesimal Arclength) If
This makes sense: after all the derivative
Definition 7.2 (Arclength) If
Example 7.1 (Arclength of a Helix) Find the arclength of
Often arclength integrals can be challenging to do, because of the square root. But with some algebra and integration tricks, alot can be learned.
From this idea, we can define the arclength function whcih measures the length of a curve
Definition 7.3 (The Arclength Function) If
What is the arclength function for the helix in our earlier example, starting from
This tells us that after
Definition 7.4 (Unit Speed Curve) A curve
In our example, to make the helix unit speed we need to slow it down by a factor of
7.2 Curvature
Besides the length of a curve, one of the most powerful things calculus allows us to do is rigorously study its curvature. How can we quantify the fact that some curves bend gently and others turn sharply in space? One means of trying to do this is by looking at the tangent vectors to the curve, and trying to determing how quickly they are changing.
Of course, there’s a complication to this: a tangent vector can change in length without changing in direction. This doesn’t mean that a curve is curving, but rather that the particle tracing it out is accelerating.
To remove this worry, we define the unit tangent vector to a curve. Just divide the derivative by its magnitude!
Definition 7.5 (Unit Tangent Vector) The unit tangent vector to the curve
This allows a clean definition of curvature: it is how much the unit tangent vector turns per arclength.
Definition 7.6 (Curvature of a Curve) The curvature of a curve is
Where the second equality is derived via the chain rule:
This formula is difficult to apply in genreral, as the unit tangent vector
Doing some calculus we can get a simpler formula:
Theorem 7.1 (Curvature of a Curve) The curvature of
This is something that’s relatively easy to compute (though perhaps tedious) from any parameterization: you just need to find the first and second derivatives, take a cross product, and then plug into the formula!
But, if we further restrict ourselves to the case that
Theorem 7.2 (Curvature of a Graph) If
The below graphing calculator lets you entere a function
7.3 Framing a Curve
The unit tangent vector provides us with a very useful “pointer” - always oriented directly along a curve. But in any serious application of parametric curves, we need more information: we would like a whole
To start, we’ll look for one vector which is orthogonal to, or normal to our curve.
How can we find one? Well, the unit tangent is of constant length (its the unit tangent, after all). We can use the product rule for dot products to understand
Thus, we see that
Definition 7.7 (Normal Vector)
Given these two, its easy to find a third unit vector: just take the cross product of
Definition 7.8 (Binormal Vector)
Together these three vectors provide a coordinate system at each point along the curve:
Definition 7.9 (Frenet Frame)
7.4 Videos
Here are some useful videos reviewing the sort of examples that we have covered in class:
7.4.0.1 Arclength of Curves
Parameterizing a curve with respect to arclength (a unit speed parameterization)
7.4.0.2 Unit Tangents and Normals
The calculus Blue series on Tangent, Normal and Curvature:
The binormal vector and the Frenet Frame:
7.4.0.3 Curvature
An application of this: finding the point on a curve where it is maximally curved (say, you wanted to find the sharpest bend of a roller coaster)